Wacky Willy's Word Warehouse (2018)

Immagine Gioco 🔎
Tempo di Gioco: 90
Età Min.: 12
Giocatori: 3 - 5
Editore: Thorny Wench Game Studios
Designer: Sconosciuto
Artisti: Sconosciuto
Meccaniche: Storytelling

The objective of Wacky Willy’s Word Warehouse is to complete your Word-O-Gram before your opponents and read aloud the ridiculous story it manufactured. Word-O-Grams are ridiculous stories with missing components, Who, what, When, Where and Why. Each player will get a complete 5-set of each of the Word-O-Gram’s missing categories. Category cards are to be kept separately. Wordsmiths will take turns rolling the die which will determine which category is played that round. The category will display an unrelated question in which you compete for the best answer. The winning Wordsmith of that round gets to add the answer to their Word-O-Gram in the matching category. Once they have one of each category, the Word-O-Gram’s story will be readable and complete. If a player gets 5 of the same category they may trade 4 in to get one they are missing. Remember, the goal in playing cards is not only to get picked but mainly to complete your Word-O-Gram, so choose cards that will impress your opponents but also play well with your story.

—description from the publisher



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ag.gameitem.lastUpdated: 2025-05-06 19:26:43.172